Initial Prototype
The aim of this dev log is to keep track of the development process of Fore Left!, a golf club tycoon game where players can build and manage their own golf courses. The game takes inspiration from titles such as Prison Architect, Airport CEO, and Another Brick in the Mall.

Concept
The idea behind Fore Left! is to start from nothing. Just a plot of land and a bit of money to let the player build a golf club from the ground up. Players will have the freedom to approach this in different ways.
Want to start small with just a driving range? Go for it. Prefer to build a full 18-hole course complete with a clubhouse, pro shop, and restaurant? You can do that too.
The player will need to manage the club’s finances, hire staff, set prices, and attract customers. All while working toward one of the ultimate goals: hosting a major tournament.
Development Progress
We’re about seven days into development, and the plan is to release a new dev log every Sunday to track progress and stay motivated. Screenshots and videos of the development process will also be shared here.
So far, we have a basic prototype with:
- A functional world
- Placeable entities
- A zoning system
- Load/save management
All assets used in the prototype are placeholders and will be replaced later in development.
Our goal for the upcoming week is to implement a simple game loop — for example, having a customer arrive, spend money on an activity, and then leave, generating income for the club.
We’ve also ensured that the world will be moddable from the start, with support for custom assets and behaviors.
Let’s see how it goes!